#ifndef _PIPE_H_
#define _PIPE_H_
#include "GameObject.h"

class Pipe : public GameObject
{
	EObjectType realType;
	ECollisionDirect directToChange;
public:
	Pipe(D3DXVECTOR2, EObjectType, EState);
	~Pipe();
	ECollisionDirect GetDirectToChange(){return directToChange;}

	virtual EObjectType GetRealObjectType(){return realType;}
};
#endif // _PIPE_H_
